3 Pokémon Games That Failed to Receive the Adoration They Deserved

In the wake of a glimpse of world peace courtesy of Pokémon Go, there's no question that the creature-catching series is about as ubiquitous video games in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing excitement around trading card values guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Sure, there are small features like these in recent entries—you can play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given dozens of mainline entries and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

Mark Bryan
Mark Bryan

A seasoned sports analyst with over a decade of experience in betting strategies and statistical modeling.